I will be the first to say that amateur radio in the Fallout series is quite lacking. Wait! What’s Fallout? Fallout is a series of Atom-Punk, post-Nuclear Holocaust survival games by Bethesda. Typically, you take on the role of somebody who has spent much, if not all, of their lives in a what is known of as a “Vault”. These vaults were built by a company known as “Vault-Tec”. On the surface, the premise was that you and your family would be spared from nuclear annihilation. However, not all vaults operated the same way. Some were honest survival shelters, these were the control groups. Others, if not most of them, were test facilities on the unsuspecting survivors who were to call them home. To that end, it is fair to say that Vault-Tec was involved in some rather questionable practices regarding human experimentation. However, that all leads us to Vault 76, the topic of the game Fallout 76.
Fallout 76 is the newest game in the Fallout series, and it is the first MMO in the series. Now, Bethesda has held a large share of the MMO market for years with its Elders Scrolls Online, which is the MMO component of its Elder Scrolls series. To that end, you would think that Bethesda would know how to make an MMO. They do, but as is true of all new launch MMO games, there are some problems with Fallout 76. The worst problem though is the player base.
This really isn’t a surprise. I have played many MMO games, and many of them have their share of toxic player bases. In the case of Fallout 76, this comes from unrealistic expectations of survival after a nuclear holocaust. Yes, there are some NPC characters who can provide you with some minimal guidance on what to do, but the vast majority of it is up to the player. Why? Very simple. Fallout 76 is a prequel to the entire series, just like Elder Scrolls Online is supposedly set nearly a millennia before the first Elders Scrolls game. The players of Fallout 76, a control group, represent the first humans to leave the vault with their trusty Pip-Boy and return to the surface, to reestablish human society in the post-apocalypse.
I won’t say that Bethesda didn’t make some mistakes, they did, which is why there were two huge patches that players had to download. However, the single biggest issue I have seen is a lack of permanence. Players are expected to create encampments which are meant to become the foundations of a settlement. However, these selfsame encampments vanish whenever a player logs off. Most MMO type games that allow for any form of building structures by the players don’t suffer from this issue. Eve Online is a perfect example of player-owned structures that don’t vanish on log off, as well as being a good example of a game that is known for its supposedly toxic community.
Can Bethesda fix Fallout 76? Absolutely. As long as they keep the game situated in West Virginia, they could do what Eve Online did with New Eden and house the entire game in a singular military-grade server and allow for players to built semi-permanent structures that can be destroyed by other players, albeit with a bit of a penalty incurred on the part of the player doing the destruction.
Personally, I want to see them do more with amateur radio.